If you’ve been wanting to get involved with game programming, but aren’t quite ready to dive into OpenGL yet, take a look at our exclusive new tutorial on Canvas game development. It was written for us by Frank Zammetti, author of “Practical Palm Pre webOS Projects.”
Frank’s article covers the development, from scratch, of a new Canvas game, “Far Out Fowl,” sparing no details. He describes coding techniques, game design decisions, and user interface considerations. He even takes us through his process for deciding on Canvas as the tool of choice for this particular game. The game includes sound effects, accelerometer-based controls, and alien chickens. What more could you want in a game? Have fun!