When we introduced the HP TouchPad earlier this year, we wanted everyone to “think big.” Today, we’ve got some big updates to share.
Start submitting your TouchPad apps today
Ever since we released the webOS 3.0 SDK in our Early Access program, we’ve had a tremendous response from developers who have eagerly started creating apps for the first webOS tablet. Starting now, we’re opening the doors, so to speak, allowing developers to submit their TouchPad apps to the HP webOS App Catalog.
When you log in to your account, the My Apps tab now allows you to specify that your app is compatible with the TouchPad and select webOS 3.0 as the minimum OS required. Check out our help article for more details, as well as our recommendations for naming your app.
In-app purchase debuts
We’re also incredibly excited to announce that in-app purchases are coming to webOS 3.0, and developers can get started with it today. This is a big addition to the webOS platform, giving developers the ability to:
- Provide customers with in-app access to premium features and compelling content
- Leverage new opportunities to monetize their apps
- Receive payments for user-purchased content easily and securely
We’re rolling out in-app purchase in a few stages. Today, if you have a registered Developer Account, you can log in and start creating items. The next Early Access release of the SDK will include documentation on adding in-app purchase code to your apps. Then, in a couple of weeks, we plan on allowing developers to formally submit in-app items for review. You can reference our help article for additional details.
We can’t wait – along with customers – to see what developers can do with in-app purchases.
Note about current Mojo-based and PDK apps on TouchPad
Besides all the great apps specifically made for TouchPad, we’re making it easy for TouchPad users to enjoy thousands of existing webOS apps. First, we’ll automatically promote all Mojo apps to be available to TouchPad users in the App Catalog. These apps will run in “Mojo compatibility mode,” a window sized for the app’s original resolution, which provides a software keyboard and onscreen gesture area. We recommend testing your Mojo apps to make sure they work well in compatibility mode.